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    Table of Contents
  1. Intro
  2. Design
    1. Style
    2. Comfort
    3. Controls
    4. Stability
    5. Portability
    6. Case
    7. Build Quality
    8. Breathability
    9. Cable
    10. Front
    11. Angled
    12. Side
    13. Rear
    14. Top
  3. Sound
    1. Bass
    2. Mid
    3. Treble
    4. Frequency Response Consistency
    5. Soundstage
    6. Imaging
    7. Total Harmonic Distortion
  4. Isolation
    1. Noise Isolation
    2. Leakage
  5. Active Features
    1. Wireless
    2. Battery
    3. App Support
  6. In the box
  7. Conclusion
  8. Q&A
Reviewed on Mar 17, 2016 , Marc Henney

Samsung Level Over Wireless
HEADPHONES REVIEW

Usage Ratings
7.4Mixed Usage
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What it is This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
7.2Critical Listening
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What it is The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
7.6Commute/Travel
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What it is How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Score components:
7.1Sports/Fitness
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What it is How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Score components:
7.8Office
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What it is How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Score components:
Type : Over-ear
Enclosure : Closed-Back
Wireless : Yes
Noise-Cancelling : Yes
Mic : Yes
Transducer : Dynamic

The Samsung Level Over-Ear are well-crafted, comfortable Bluetooth headphones that sound great and leak little sound. They deliver decent isolation that might not be the best for very loud environments but is sufficient for office-like environments and regular commutes.

Test Results
Design 6.9
Sound 7.2
Isolation 7.7
Active Features 8.5
Pros
  • Sturdy, comfortable design.
  • Great, customizable audio reproduction.
  • Leaks very little sound.
Cons
  • Touch-sensitive controls, prone to mistakes.
  • Slightly heavy.

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Level Over-Ear Wireless SEE PRICE
6.9

Design

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Score components:
Samsung Level Over Wireless Design Picture

The Level Over are a well-designed pair of headphones that are comfortable and sturdy enough to handle a few drops. The padding is soft and esthetically pleasing and the large ear cups mold well to the ears. Unfortunately, the touch controls can be a little frustrating, as their sensitivity is prone to mistakes and the frame has a metallic finish that is not actually metal, which is is a little disappointing.

Style
Samsung Level Over Wireless Design Picture 2

The Samsung Level Over have a sleek, stylish design. The headband has a matte black finish accentuated by the silver of the frame, connecting metal joints and the decorative rings around each ear cup. The faux-leather padding on the underside of the headband and on the ear cups looks good, feels soft and contributes to the overall modern and sleek esthetic. The backs of the ear cups have a glossy finish for the touch-sensitive pads, which adds a little more flare to an already eye-catching pair of headphones.

7.5 Comfort
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What it is: Adjustability and degrees of freedom, pressure, stiffness and weight.
When it matters: When the headphones are going to be used for long durations.
Score components: Subjectively assigned
Samsung Level Over Wireless Comfort Picture
Weight : 0.77 lbs
Clamping Force
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What it is: The force that the headphones exert on your head, once you have them on. This is purely a measurement of the force applied, which does not take into account the earpad's surface area and the resulting pressure you will feel, on or around your ears.
When it matters: The tighter the headphones, the more force they put on your head. This can get uncomfortable or cause pain and soreness during long listening sessions.
:
1.07 lbs

The large oval ear cups fully encompass the ear and the soft padding on both the ear cups and the headband make them comfortable to have on the head for a long period of time. However, they are a little heavy and the ear cups do not swivel or adjust much, which can put some tension on the head.

7.0 Controls
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What it is: The control scheme of the headphones; the number of functions provided, button layout and ergonomics as well as the quality of tactile feedback.
When it matters: If you want to control volume, pause your music or make phone calls without directly interacting with, your audio device.
Score components: Subjectively assigned
Samsung Level Over Wireless Controls Picture
Call/Music Control : Yes
Volume Control : Yes
Additional Buttons : Noise-Cancelling

The touch-sensitive controls are a nice addition to the Level Over and are the primary mode of control when used wirelessly (as tested). The touch pad is functional and convenient, once you are accustomed to it. Unfortunately, the very sensitive touch pad is prone to erroneous inputs, which can be quite frustrating. The provided inline controls of the cable are top notch but were not evaluated in our wireless Level Over test.

7.0 Stability
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What it is: How the headphones are designed to prevent them from slipping off your ears or falling off your head.
When it matters: If you plan on using the headphones while doing sports or other physical activities that requires a lot of movement.
Score components: Subjectively assigned
Samsung Level Over Wireless Stability Picture

The Samsung Level Over are surprisingly stable for their size. They apply enough pressure on your head to remain in place during casual listening sessions.The large earcups and broad headband provide enough surface area to prevent the headphones from swaying during moderate physical activity. Unfortunately, these are not sports headphones.They're a little too bulky and heavy, and they will slip off your ears while running or jumping.

5.5 Portability
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What it is: The volume of space occupied by the headphones when folded into their most compact format.
When it matters: If you're often on the move and need to carry your headphones in a bag, purse , or pocket.
Score components:
Samsung Level Over Wireless Portability Picture
L : 7.87 "
W : 7.09 "
H : 3.15 "
Volume : 175.77 Cu. Inches

The Level Over are bigger than your average over-ear headphone. They take up a lot of space and are not portable. They don't fold flat or into a more compact format for easy transportation, which means you may need a large bag to carry them around.

7.5 Case
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What it is: The provided carrying options to protect your headphones when transporting them.
When it matters: To prevent damaging your headphones, if you often carry them in your bag or pocket.
Score components: Subjectively assigned
Samsung Level Over Wireless Case Picture
Type : Hard case
L : 8.27 "
W : 7.87 "
H : 3.54 "
Volume : 230.64 Cu. Inches

Comes with a hardshell case that will protect the headphones from impacts. The hard shell will also shield the headphones from water damage. However, the case is quite large and will take up a lot of space in a bag.

7.0 Build Quality
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What it is: Durability; material quality; cheap/expensive feel.
When it matters: When the headphones are going to be used by multiple users (classes/studios), by children, in tough conditions, on a daily basis, or for exercise.
Score components: Subjectively assigned
Samsung Level Over Wireless Build Quality Picture

Build quality is decent. These headphones feel sturdy, the plastic ear cups look durable and the headband feels solid enough to be able to handle a few drops. Disappointingly, the frame is only covered in a metal finish and is not actually metal and the glossy back of the ear cups could easily get scratched through wear and tear.

6.6 Breathability
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What it is: How hot the headphones get when you wear them for an extended period of time.
When it matters: If you often have long listening sessions or use your headphones while doing physical activities like running or working out.
Score components:
  • 100% Avg.Temp.Difference
Samsung Level Over Wireless Breathability Before Picture Samsung Level Over Wireless Breathability After Picture
Avg.Temp.Difference : 5.2 C

Cable
Samsung Level Over Wireless Cable Picture
Detachable : Yes
Length : 4.13 ft
Connection : 1/8" TRRS

Comes with a 1/8" TRRS-TRRS with call/music control and volume up/down.

Front
Angled
Side
Rear
Top
7.2

Sound

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What it is: How accurately the audio is reproduced. The tests are performed with the headphones' most commonly used features enabled (noise-cancelling, wireless, etc.)
Score components:
Samsung Level Over Wireless Frequency Response

The Samsung Level Over-Ear have a good and flexible audio reproduction that has no noticeable harmonic distortion. They deliver great melodious bass, and the mid-range is clear but a little underpowered compared to the lows. This makes vocals or lead instruments like guitars sound a little distant. However, the Samsung Level app offers an adjustable equalizer for added audio personalization, which is a plus.

8.7 Bass
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What it is: Frequency Response from 20Hz-250Hz
When it matters: When the material is heavy on bass frequencies, such as those of kick drums and bass guitar.
Score components:
Samsung Level Over Wireless Bass
Std. Err.
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What it is: The amount of deviation (weighted standard error) in bass frequency response (20Hz-250Hz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) bass performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
1.77 dB
Low-Frequency Extension
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What it is: The lowest frequency at which the frequency response reaches -3dB of the target response.
When it matters: Shows how extended the bass is.
Good value: <40Hz
Noticeable difference: 5Hz
:
26.31 Hz
Low-Bass
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What it is: The average amount of over/under-emphasis in frequency response from 20Hz-60Hz.
When it matters: Kick drums and low frequency effects get their 'thump' from this range. Mostly felt than heard.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-2.06 dB
Bass
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What it is: The average amount of over/under-emphasis in frequency response from 60Hz-120Hz.
When it matters: Melodic bass instruments have most of their fundamental frequencies in this range. This is where the 'body' and 'punch' of the bass sits.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
1.01 dB
High-Bass
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What it is: The average amount of over/under-emphasis in frequency response from 120Hz-250Hz.
When it matters: Most instruments get their warmth and full-ness from this range. When over-emphasized, mixes tend to get muddy and boomy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
2.43 dB

Very good performance. With low-end cutoff at 20Hz and average low-bass at -0.2dB, these headphones produce just the right amount of thump. However, the bass and high-bass regions are noticeably emphasized, overpowering low-bass and adding a bit of boominess to the sound.

8.3 Mid
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What it is: Frequency Response from 250Hz-2KHz
When it matters: When the material is heavy on mid-range frequencies. This is the case for the majority of audio content.
Score components:
Samsung Level Over Wireless Mid
Std. Err.
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What it is: The amount of deviation (weighted standard error) in mid frequency response (250Hz-2.5KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) mid performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
2.25 dB
Low-Mid
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What it is: The average amount of over/under-emphasis in frequency response from 250Hz-500Hz.
When it matters: Most instruments have their fundamentals or low harmonics in this range. Over-emphasis in this range sounds boxy. Under-emphasis, thins out the vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
3.0 dB
Mid
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What it is: The average amount of over/under-emphasis in frequency response from 500Hz-1KHz.
When it matters: This range is occupied mostly by upper harmonics. Over-emphasis sounds forward and honky. Under-emphasis pushes instruments to the back of the mix.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
1.06 dB
High-Mid
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What it is: The average amount of over/under-emphasis in frequency response from 1KHz-2.5KHz.
When it matters: Most instruments, especially vocals, get their intensity and clarity from this range. Over-emphasis sounds harsh, under-emphasis sounds weak and distant.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-0.68 dB

Good performance. The major issue here is the slight tilt in the response, favoring low-mid to high-mid. This will add a bit of boxiness to the sound and push the vocals/leads a little to the back of the mix.

7.8 Treble
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What it is: Frequency Response from 2KHz-20KHz
When it matters: When the material is heavy on high-range frequencies, such as voice, cymbals, and any other material where brightness, brilliance and airiness is desired.
Score components:
Samsung Level Over Wireless Treble
Std. Err.
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What it is: The amount of deviation (weighted standard error) in treble frequency response (2.5KHz-20KHz) as compared to a target response that would sound perfectly balanced to most people.
When it matters: When a balanced and neutral (reference) treble performance is desired.
Good value: <4dB
Noticeable difference: 0.1dB
:
3.61 dB
Low-Treble
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What it is: The average amount of over/under-emphasis in frequency response from 2.5KHz-5KHz.
When it matters: Almost all instruments rely on this range for their presence, detail, and articulation. Over-emphasis can sound harsh and painful. Under-emphasis hurts the comprehensibility of vocals and lead instruments.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-2.17 dB
Treble
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What it is: The average amount of over/under emphasis in frequency response from 5KHz-10KHz.
When it matters: This is the sibilance range. Cymbals, vocals, and lead instruments rely on this range for brightness and presence. Over-emphasis sounds piercing and painful, under-emphasis sounds dull and lispy.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
-0.83 dB
High-Treble
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What it is: The average amount of over/under-emphasis in frequency response from 10KHz-20KHz.
When it matters: This range gives brilliance and airiness to the sound. Over-emphasis sounds hissy, under-emphasis sounds closed-up and lifeless.
Good value: +/-3dB
Noticeable difference: 0.1dB
:
0.09 dB

Decent performance. Low-treble is slightly under-emphasized, which combined with the under-emphasized high-mid, results in weakened and pushed-back vocals/leads. Also, there is a bump from 8KHz-10KHz, which puts these headphones on the sibilant side.

7.3 Frequency Response Consistency
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What it is: The amount of deviation of each frequency response pass, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Score components:
  • 100% Avg. Std. Deviation
Samsung Level Over Wireless Consistency L Samsung Level Over Wireless Consistency R
Avg. Std. Deviation
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What it is: The average amount of deviation in frequency response of 5 re-seats, from the average frequency response.
When it matters: Shows how consistently the headphones perform after re-positioning them.
Good value: <0.5
Noticeable difference: 0.1
:
0.55 dB

4.3 Soundstage
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What it is: Soundstage qualities are not inherent to the audio content, the headphones have to 'create' them rather than 'reproduce' them. They determine whether the sound is perceived to be coming from inside or in front of the head, how open and spacious the soundstage is, how much the headphones acoustically interact with the environment, and how strong the phantom center is.
When it matters: When an accurately produced, large and spacious soundstage, similar to that of a stereo loudspeaker setup is desired.
PRTF Error
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What it is: The average amount of deviation in Pinna-Related Transfer Function of the headphones, compared to that of a loudspeaker. Whether the soundstage is perceived to be unnatural, located inside or in front of the head, is dependent on this quality. The more the headphones activate the HRTF resonances of the ear (similar to what loudspeakers do), the more the soundstage will be pulled out from inside the listener's head. This quality affects both stereo and mono content.
When it matters: When a natural, in-the-front soundstage is desired, similar to that of a loudspeaker.
Good value: <5
Noticeable difference: 0.5
:
6.45 dB
Openness
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What it is: How open the headphones are, and how open and spacious they sound. This quality affects both stereo and mono content. This test differentiates between acoustically and electronically produced crosstalk and only takes the acoustically generated crosstalk into account. This value is the inverse of the Noise Isolation test score.
When it matters: When an open, wide and roomy sound is desired. A value of 10 indicates a fully open headphone, and a value of 0 indicates a fully closed headphone.
Good value: >7.5
Noticeable difference: 0.5
:
2.9
Acoustic Space Excitation
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What it is: How loud the headphones are, and how much they excite their environment acoustically. If the headphones are loud and open enough, the sound leaking from the headphones takes some of the characteristic of its environment (reflections/reverb) before reflecting back into the open headphones and to the listener's ears. This quality affects both stereo and mono content. This value is the inverse of the Leakage test score.
When it matters: When an open, wide and roomy sound is desired.
Good value: >7.5
Noticeable difference: 0.5
:
2.2
Correlated Crosstalk
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What it is: How strong and solid the phantom center is. This is mostly a stereo quality and its effects on mono content are minimal. This test is sensitive to the phase of the crosstalk and whether it is produced acoustically or electronically.
When it matters: When a true reproduction of the stereo image is desired. A value of 0 indicates no crosstalk, or that the existing crosstalk is not correlated enough to affect the phantom center. A negative score means the crosstalk is out of phase with the original signal, resulting in a slightly wider stereo image at the expense of creating a 'hole' at the center of the stereo field. A positive score means the crosstalk is in phase and positively affecting the phantom center.
Good value: >1dB
Noticeable difference: 0.3dB
:
0.01 dB

6.2 Imaging
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What it is: Imaging qualities are inherent to the audio content, the headphones have to 'reproduce' them rather than 'create' them. They determine how accurately the objects are positioned in the stereo image, and how transparent the imaging is.
When it matters: When accurate positioning of the objects in the stereo image, and clear and transparent imaging is desired.
Samsung Level Over Wireless Phase Response
Phase Error
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What it is: The average amount of deviation in the phase, from the ideal flat response.
When it matters: When an accurate and transparent imaging is desired.
Good value: <60°
Noticeable difference: 10°
:
58.4 °
Driver Mismatch (Amplitude)
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What it is: The Left/Right balance of our test unit, that is, the amount of amplitude difference between the left and right drivers. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When a properly balanced stereo image and low manufacturing tolerance is desired. A poor score indicates a noticeable difference in level between the left and right drivers.
Good value: <0.3dB
Noticeable difference: 0.1dB
:
0.36 dB
Driver Mismatch (Frequency)
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What it is: The amount of difference (Std. Err.) between the frequency response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance, is desired. A poor score indicates there may be 'holes' in the stereo image at certain frequencies.
Good value: <2dB
Noticeable difference: 0.1dB
:
2.07 dB
Driver Mismatch (Phase)
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What it is: The amount of difference (Std. Err.) between the phase response of the left and right drivers of our test unit. This is not a design test, but a marker for manufacturing tolerance and ergonomics.
When it matters: When an even and stable stereo image, as well as a low manufacturing tolerance, is desired. A poor score indicates there may be inaccuracies in the stereo image reproduction at certain frequencies.
Good value: <90°
Noticeable difference: 30°
:
213.46 °
7.4 Total Harmonic Distortion
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What it is: The subtle, unwanted frequencies (harmonics) produced alongside the intended frequencies.
When it matters: When clean and pure sound reproduction is desired, though its effect is not as noticable as frequency response.
Score components:
Samsung Level Over Wireless Distortion
Weighted THD @ 90
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What it is: The overall amount of harmonic distortion measured at 90dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at moderate listening levels.
Good value: <0.100
Noticeable difference: 0.1
:
2.121
Weighted THD @ 100
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What it is: The overall amount of harmonic distortion measured at 100dB SPL. To make the score more perceptually relevant, more weight is given to the higher frequencies.
When it matters: How pure the sound is at loud listening levels.
Good value: <0.300
Noticeable difference: 0.1
:
2.262

Very good, unremarkable performance.

7.7

Isolation

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Score components:

The Level Over have decent noise isolation. The ear cups provide a great seal that leaks little sound and provides some passive isolation. Active cancellation is good but not great, able to handle moderately loud environments without allowing too much ambient noise into the ear cups. They isolate well in office-like environments or on regular commutes but might struggle with the ambient noise of international travel.

7.7 Noise Isolation
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What it is: How much outside noise is blocked out by putting the headphones on.
When it matters: If the headphones are going to be used in a noisy envinronment (airplane, subway, etc.)
Score components:
Samsung Level Over Wireless Noise Isolation
Overall Attenuation
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What it is: The overall amount of environmental noise reduction in dB.
When it matters: In loud envinronments like planes, trains, offices, etc.
Good value: <-20dB
Noticeable difference: 1dB
:
-20.88 dB
Bass
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What it is: The overall amount of noise isolation in the bass range (20Hz-250Hz).
When it matters: When the outside noise is bass-heavy, like in airplanes.
Good value: <-15dB
Noticeable difference: 1dB
:
-13.43 dB
Mid
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What it is: The overall amount of noise isolation in the mid-range (250Hz-2.5KHz).
When it matters: When the environment's noise is mid-heavy, like in an office.
Good value: <-15dB
Noticeable difference: 1dB
:
-17.76 dB
Treble
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What it is: The overall amount of noise isolation in the treble range (2.5KHz-20KHz).
When it matters: When the environment's noise is treble-heavy. Although uncommon, areas with sharp sounds fall under this category.
Good value: <-30dB
Noticeable difference: 1dB
:
-33.23 dB
Self-Noise
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What it is: The amount of noise created by the active electronics of the headphones (if applicable), measured from 200Hz-20KHz. Applies mostly to wireless and noise-cancelling headphones.
When it matters: If too loud, it could become distracting when listening to quiet material like podcasts and audiobooks.
Good value: <18dB
Noticeable difference: 1dB
:
17.2 dB

Average isolation. The earcups provide good passive isolation in the treble region, reaching the maximum of -36dB. The active noise cancellation provides a steady -14dB of isolation throughout the bass and mid regions, except for around 300Hz, where they don't seem to be doing much.

7.8 Leakage
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What it is: The amount of sound bleeding out of the headphones.
When it matters: When the listener doesn't want people around them (in office, recording studio, etc.) to hear what is being listened to.
Score components:
Samsung Level Over Wireless Leakage
Overall Leakage @ 1ft
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What it is: The amount of sound leakage heard 1 foot away from the user, while the user is listening to a 100dB SPL signal.
When it matters: When you don't want people hear what you are listening to.
Good value: <35dB
Noticeable difference: 1dB
:
35.02 dB

Good leakage. Depending on the playback level, the perceived profile of the leakage could become broader. But the overall level of the leakage is within good values.

8.5

Active Features

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What it is: Headphones with active components that require a battery. This includes noise cancelling and wireless headphones that actively reduce noise or transmit audio via a wireless connection.
When it matters: How suitable the power and wireless specifications of an active headphone will be, depending on your listening habits. The range and/or discharge time of the active headphone you select will be important if you're often on the move or have long uninterrupted listening sessions.
Score components:

The Samsung Level Over Wireless do not have a fast wireless connection like the Level On Wireless or the Level U Pro. However, they have a greater wireless range and a bigger battery that gives them about 18 hours of continuous playback from a single charge. They also support NFC pairing, aptX and come with a great bundled app that gives you access to power saving features, equalizers and active noise canceling switch. 

8.3 Wireless
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What it is: Headphones that offer a cable-free listening experience over a wireless network, typically via Bluetooth or radio frequency.
When it matters: If you don't want to be limited by the length of an audio cable. This means having the freedom to move around in your home or office with a much greater range than an audio cable could provide, especially, if the Bluetooth source is heavy or difficult to carry.
Type
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What it is: The type and version of the wireless network, the headphones use to connect to the audio source. This could either be Bluetooth or radio frequency.
When it matters: The Bluetooth version will determine how compatible the headphones are with your Bluetooth enabled devices. Typically, newer Bluetooth versions are backward compatible with older ones but may lack the additional features that more recent Bluetooth protocols provide.
:
Bluetooth 3.0
SBC Latency
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What it is: The latency for the default sub-band coding of most Bluetooth headphones.
When it matters: When watching videos a high latency can cause sync issues between the images you see and the audio you hear.
Good value: 170ms or less
Noticeable difference: 15ms
:
195 ms
aptX Latency
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What it is: An audio coding algorithm (Codec) that improves bit rate efficiency. It reduces latency and improves sound quality over Bluetooth.
When it matters: For better sound quality if your often streaming music over Bluetooth. Also it slightly improves latency when watching videos with wireless headphones.
Good value: 130ms or less
Noticeable difference: 15ms
:
166 ms
aptX(LL) Latency
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What it is: Low latency variation of aptX that significantly reduces sync issues between video and sound when using Bluetooth headphones.
When it matters: When watching videos or gaming latency is a lot more noticeable than just listening to music.
Good value: 50ms or less
Noticeable difference: 5ms
:
N/A
Obstructed Range
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What it is: The range that the wireless headphones can reach before dropping any audio when the Bluetooth source was placed in another room.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in an indoor environment. Although, the obstructed wireless range will slightly depend on your home or office layout.
Good value: >35ft
Noticeable difference: 5ft
:
54 ft
Line of Sight Range
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What it is: The range that the wireless headphones can reach before dropping any audio when in direct line of sight of the Bluetooth device.
When it matters: If you can't or prefer not to carry your Bluetooth source on you, while listening to your audio in a large and open environment.
Good value: 170ft or more
Noticeable difference: 10ft
:
140 ft
NFC
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What it is: Near Field Communication technology that allows you to quickly, pair your headphones with your Bluetooth and NFC-enabled device.
When it matters: This makes pairing with an NFC-enabled device a lot easier than the typical and often tedious hold-to-pair procedure that most wireless headphones have.
:
Yes

The Level Over are easy to pair and have a good wireless range. They offer NFC and have a greater than 50 ft wireless range when the Bluetooth source was placed in another room. They would be ideal for large, open offices, or at home if you don't often carry your Bluetooth device on you. They also deliver good auditory feedback. Unfortunately, they dont use the most recent Bluetooth technology which causes some latency issues when viewing videos and also consumes a bit more battery.

8.8 Battery
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What it is: The power source of your headphones. All headphones with active features have a battery that will deplete over time.
When it matters: To continue using the active features of your headphones. Some models lose features or switch off completely when the battery is drained, which limits what you can do with them until the next charge.
Score components:
Battery Type
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What it is: The type of battery that the headphones use. Usually AAA or embedded, Li-ion rechargeable batteries.
When it matters: When your headphones run out of power. Rechargeable batteries usually charge via the headphones Micro-USB port whereas AAA batteries have to be replaced or charged with an external device.
:
Rechargable
Battery Life
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What it is: The amount of time it takes for a headphones' battery to be completely drained. Battery life will vary depending on the active features used and volume level.
When it matters: For active headphones that connect wirelessly, have noise cancellation or other audio-enhancing features, that cease to work once the battery is dead.
Good value: >10hrs
Noticeable difference: 0.5hrs
:
18 hrs
Charge Time
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What it is: The amount of time your active headphones have to be connected to a power source to charge from 0 to a 100%. However, charging time will vary depending on your power source.
When it matters: To be able to use the active features of your headphones. Especially, wireless ones that completely switch off and need to be recharged when the battery is dead.
Good value: 2h or less
Noticeable difference: 0.25h
:
2 hrs
Auto-off
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What it is: A feature that turns off the headphones, after a set time, when they're not in use.
When it matters: To prolong battery life when the headphones are not being used, or if you forget to manually turn off your headphones.
:
Yes
Audio while charging
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What it is: Some active headphones remain usable while charging. They continue to stream audio and do not disable other active features.
When it matters: This makes sure that your headphones's battery are not being drained when your relatively close to a power source. However, this means wireless headphones will need a wired connection to the power source during the charging process.
:
Yes
Passive Playback
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What it is: Active headphones that still work when all their active features are turned off or out of power.
When it matters: If you run out of power and do not have spare AA/AAA batteries or access to a power source to recharge your headphones.
:
No

The Level Over Wireless have a bit more battery life than that of the level on and delivers up to 18 hours of continuous playback. They also charge a bit faster than the level on and have an auto-off timer, which saves quite a bit of power when they're not in use. Additionally, these headphones can continue streaming audio when charging, making them a decent options to use in the office or on a plane/train where you have access to power source. However, they won't be ideal for particularly long weekend trips as you still have to charge them throughout the day.

7.5 App Support
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What it is: The additional app provided to enhance your listening experience. They typically deliver a set of practical features that give you more control over the sound, noise cancelling and effects that the headphones produce.
When it matters: An app with a lot of features allows you to customize your listening experience to suit your taste and preferences. For example, additions like an equalizer can give you more bass or treble and room effects can simulate a bigger Soundstage in closed back headphones.
Score components: Subjectively assigned
Samsung Level Over Wireless App Picture
App Name : Samsung Level
iOS : No
Android : Yes
Equalizer
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What it is: Parametric, graphic or preset sound profiles that slightly alter the frequency response.
When it matters: If you want to tailor, your listening experience. Depending on what you're listening to you may want more or less bass for some tracks or more mid-range for vocals-heavy audio.
:
Graphic + Presets
ANC control
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What it is: Control over the Active noise canceling technology. This could be either a simple on/off button, and adjustable slider or even adaptive self-regulating noise cancellation.
When it matters: If you're in an environment where you need to monitor your surroundings or completely isolate yourself from ambient noise.
:
Yes
Room effects
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What it is: Room effects that enhance the audio quality to make it more immersive.
When it matters: If you want to further tweak your listening experience. Adding room effects, can simulate a more spacious Soundstage or deliver a surround sound-like feel.
:
No
Playback control
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What it is: An in-app player that gives you access to play/stop, track skipping or volume controls directly with the app.
When it matters: It's a shortcut that allows you to control your audio without leaving the application.
:
Yes

The Level app has a simple and clean interface that provides a practical set of features. It gives you access to two types of graphic equalizers, an adjustable auto-off timer, and a noise canceling on/off button. However, there are no room effects to enhance your listening experience, and the battery indicator is little small and doesn't provide enough information.

Samsung Level Over Graphic Equalizer 1

Samsung Level Over Graphic Equalizer 2

Samsung Level Over Presets

Samsung Level Over Auto-Off Timer

In the box

Samsung Level Over Wireless In the box Picture

  • Samsung Level Over headphones
  • Audio cable
  • Airline adapter
  • Carrying case
  • USB Cable

Conclusion SEE PRICE

7.4Mixed Usage
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What it is This is the combination of the different use cases to evaluate how versatile the headphones are. Therefore an everyday headphone should be well-rounded enough to adapt to most situations and environments without significant losses in sound quality, design ergonomics or isolation.
Score components:
The Level Over make for good everyday headphones. They have sufficient features to handle most test cases and environments but maybe a little bulky for high-intensity activities
7.2Critical Listening
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What it is The level of audio fidelity a headphone can reproduce. Therefore a balanced and true representation of bass, mids, treble, soundstage and imaging, as well as a comfortable listening experience, is essential for critical listening.
Score components:
Decent for critical listening. They have a good frequency response that's also adjustable with the aid of the Samsung app. Soundstage is a little limited because of their closed back design, but the sound quality and comfort level is good enough for long casual listening sessions.
7.6Commute/Travel
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What it is How well the headphones handle the loud environments involved in commuting or traveling. Therefore your listening experience should be comfortable, hassle-free and as isolated from noise as possible.
Score components:
Decent for commuting. Their noise isolation performance is decent enough for moderate levels of ambient noise.
7.1Sports/Fitness
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What it is How well-adapted the headphones are, to use while doing sports or strenuous exercise. Therefore the headphones should not be too cumbersome and deliver a stable and comfortable listening experience.
Score components:
Mediocre for sports use. Comfortable and wireless with a good control scheme. However, they're bulky and a little unstable.
7.8Office
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What it is How well the headphones can deliver a comfortable and isolated listening experience in an office-like environment. They should not leak much and should block the noise of a busy office.
Score components:
Decent for office use. Noise isolation performance should be enough for the chatter of a busy office, and they don't leak much.
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